Two and a Half Sisters Are Done Here S4 E9 [Last Episode]

Captain’s Log: Dang we’ve had a few minor setbacks but nothing too bad. On the last run for iron, I crashed the driller pretty bad but amazingly I kept the cargo and I was able to get home on half the engines. We repaired it quickly. Next Misha crashed the ultralight and nearly got it capsized. Thankfully it too was recoverable. We’ve finished what we can of the Hidden Dragon and now we’re getting prepared to go to space to get gold, silver and platinum. So we’re nowhere near out of the woods yet, but it’s all space mining.

Counselor Misha: Admiral, it won’t be long now.

Admiral Joy: Good. I’m looking forward to going home but at least the Hidden Dragon has amenities.

Captain Ashley: It’s been a wild ride huh?

Admiral Joy: It’s been a lot of foolish risk taking and blind luck, but the results speak for themselves. Come see me when the Hidden Dragon is complete. Contact me and we’ll meet at an outpost once you’ve completed it to discuss your next options.

Captain Ashley: Will Do!

… Ages later! …

Captain’s Log: We’ve finally finished the beast, mostly by trading for the elements we needed, and shortly will be saying goodbye to this deep cave. Misha’s set up a contraption to mine our way out and quickly escape before anyone notices. We’ve dropped off the admiral and we’ll soon be joining her again for our next mission, basically we just need to get this place deconstructed and transfer the materials to our ship and get out leaving as little behind as possible. It’s good to be back in a comfortable ship again, in space there is safety, especially with a huge railgun and long range cannons.

Epilogue: We planned on updating with a few pictures but there was so little excitement with this mod-set that it seemed like cheating. Apparently when you install the latest modded encounter set you actually have to populate it with encounters from other mods so space was completely devoid of enemies (whoops). Anyway we took it as an “oh well” moment once we figures that out and moved on. It wasn’t hard to make credits and trade given the gobs of supplies we had so we just did that with the nearest outpost. We’ll be thinking of the next challenge as the mods we used to use became obsolete and we’re not sure which ones to add that aren’t too insanely hard or a cakewalk. We couldn’t find anything in between. So :/

It feels like we cut this one short but if we do another space engineers run we’ll make sure the mods are all set up properly.

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